

The structures have a variety of shapes and sizes, and their shapes and surfaces provide a number of platforms for Stella and Daffodil to run and jump on. The player can rearrange those structures in order to make collection easier or more enjoyable. There are resource-collecting events on the world map that require the player to run, jump, and drop around the ship’s structures to collect the resource. Place ferry structures anywhere you like in the allotted area, no matter how high. Players can even place structures as high or low as they can without the need for some supporting structure beneath it this can lead to some amusing arrangements. The player gets to choose where, in this large space, the structure should sit. When placing that structure, the player will see that a fair bit of space is available on the ship both horizontally and vertically. One of the first tasks is to build that spirit a place to stay. Stella and Daffodil locate their first spirit passenger and the “new” boat almost immediately. Charon passing the Spiritfarer Everlight to Stella and Daffodil. These quests add a story-rich element to the game and provide most of the motivation to explore the mystical seas that form the world of Spiritfarer. The most management demanded of the player is in caring for the spirit passengers and doing so is largely quest driven. Nearly all crafting is done by means of simple mini-games. Building Stella’s ferry is an extension of crafting, but also a puzzle. Building and platforming are mixed into the same experience. For some of the resource gathering, Spiritfarer is also a light platformer that uses a day and night cycle. Spiritfarer has the expected aspects of management games such as gathering, mining, crafting, cooking, and farming-but these activities are more engaging than expected. As Stella, Daffodil, and the player travel with their passengers, stories are shared of memorable moments and unfinished business that are sad, heartwarming, and altogether human. It’s the stories of the spirits she finds along the way. And, so begins the story of Stella and Daffodil the Ferrymen, but it’s not really Stella’s story that drives the narrative of this game. He is abrupt and, frankly, a bit rude as he departs without leaving Stella and Daffodil a boat. Charon informs Stella that he is done with the business of ferrying souls to the great beyond, and that Stella is now in charge. The game opens with Stella and her cat, Daffodil, waking up in the boat of Charon, the mythological ferryman of souls. Fans of more in-depth management games may not find quite what they are looking for, in terms of gameplay, but Spiritfarer is probably just right for anyone looking for a chill and heartwarming experience.
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According to the official website, Spriritfarer is a “cozy management game about dying.” That it is, but it’s also much more than that. Daffodil is inspired by Thunder Lotus Games lead artist's real cat.Every so often, games come around that try to push the limits of their genres in an effort to broaden their appeal.Green colored coat that has cream colored "eyebrows". Reddish-orange coat and red pink ears with cream colored eyebrows. Orange colored coat and cream colored ears and eyebrows.īlack colored coat that has cream colored ears and "eyebrows". Light, dusty blue colored coat that has cream colored eyebrows.ĭark red colored coat and black ears with cream colored eyebrows.ĭark purple colored coat and cream colored ears and eyebrows. They are selected in the same way as clothing, but for Daffodil his fur color actually changes. Lily says that Daffodil is Stella's family cat, and that Stella took him with her when she moved to Montreal, and Stella's aunt Summer recognizes him upon boarding the ship.ĭaffodil has 10 "outfits" that can be unlocked through various quests after building a wardrobe for Alice. He is a blue-eyed, male cat with a cream colored coat.

Daffodil is the player character Stella's ever-present friend and sidekick in Spiritfarer, and in cooperative play mode, he is controlled by the second player.
